"Developing this production has been strange because of the absence of the importance of physicality and the ...
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Monica M. McGill
Associate Professor of Computer Science
2 East South Street
Galesburg, IL 61401-4999
Associate Professor of Computer Science
Outside of spending time with my family and playing with my dog, I am interested in technology, humanity, and equality, and how these three interrelate.
Years at Knox: 2017 to present
Ed.D., Curriculum & Instruction, 2010, Illinois State University
M.S., Computer Science, 1989, George Washington University
B.S., Computer Science & Mathematics, 1986, University of Illinois Urbana-Champaign
Introduction to computing, game design and development, software development processes, applications of new technology (like games and virtual reality) to address known problems
NSF Award No. DUE Grant (1625335 and 1625005) (September 1, 2016 - August 31, 2021) Co-PI on a 5-year grant award of $1.19 million with collaborator Adrienne Decker (PI), Rochester Institute of Technology (RIT). This project will create tools and a repository for collecting data to evaluate the long-term impact of pre-college computing activities on its participants.
NSF Award – Subawardee on a 4-year grant award of $900,000 with PIs Alan Peterfreund (SageFox) and Leigh Ann DeLyser (CSforAll Consortium, New York University, CSNYC - NYC Foundation for Computer Science Education) to build community resources for K-12 CS Teachers.
NASA Education Grant (January 2016 - March 2017) - CAPSat, SpaceICE, S^SSI grants with University of Illinois and Northwestern University. Contributed to development of grant and facilitated the student team that designed a game to complement the research satellite projects.
John Barrett Trust Therapeutic Arts Grants – Received two grants (2014-15, 2015-17) for $6,000 and $9,000 to research and develop games for health in the areas of Type II Diabetes and Sjögren’s Syndrome. American Association of Medical Colleges/Methodist Hospital – Received subaward of $6,000 to develop collaborative game for Type II diabetes patients.
Slane College of Communications and Fine Arts Faculty Achievement in Scholarship Award 2014
A Framework for Addressing Gender Imbalance in the Game Industry through Outreach to be published in Gender Considerations and Influence in the Digital Media and Gaming Industry (with Decker, A., and Settle, A.). IGI Global 2014.
Undergraduate students' perceptions of the impact of pre-college computing activities on choices of major (with Decker, A., and Settle, A.) ACM Trans. Comput. Educ. Volume 16 Issue 4, September 2016
Demographics of undergraduates studying games in the United States: a comparison of computer science students and the general population (with Decker, A., and Settle, A.) Computer Science Education. Volume 23, Issue 2. pages 158-185
The Curriculum Planning Process for Undergraduate Game Degree Programs in the United Kingdom and United States. ACM Trans. Comput. Educ. 12, 2, Article 7, 47 pages, April 2012.
Identifying Effects of Institutional Resources and Support on Computing Faculty Research Productivity, Tenure, and Promotion (with Settle, A.). A. International Journal of Doctoral Studies. 32 pages, April 2012.
Research and Projects
csedresearch.org – Designed and developed a website and repository of research on computer science education, with a focus towards preK-12 materials. To be released January 2018.
If Memory Serves – Designed and developed a game for teaching pointers to undergraduate students with a team of 8 faculty members from Australia, the United Kingdom, and the United States.
<Title Undisclosed> - Lead game developer on a subcontract for research team funded by a grant by the National Institutes for Health.
Wake Up, Koala! (2015-16) – Producer/creative director for a 2D puzzle game created by a 16 person student team for Android, iOS, and Kindle. Working with the Sjögren's Syndrome Foundation, this game has been created to raise awareness about Sjögren's, a chronic auto-immune disease in which the body attacks its moisture producing glands.
Dapper - Working with collaborators and undergraduate students to develop Dapper, a serious game for Type II Diabetic patients. Collaborators include Ms. Erin Miller and physicians Dr. Keith Knepp, Dr. Fhalak Bhatt, and Dr. Fizza Dean. Funded by the John Barrett Trust, an internal competitive grant for the therapeutic arts.
Something from Nothing: The Art and Science of Developing a Serious Mobile Game. Rochester Institute of Technology. December 2016.
Panelist for high school girls outreach activity. Assist in program development for students. Aparecio Foundation 2016 STEM Outreach. October 2016.
Something from Nothing: The Art and Science of Developing a Serious Mobile Game. Knox College. May 2016.
Invited speaker at event for high school teachers and counselors across Illinois. Postsecondary Game Programming Curriculum and Career Opportunities. Illinois Connections Conference. March 2012.
Computing Research Association, Snowbird Conference, July 2010. Invited panel speaker on Education in the Magic Circle: The Promise of Games. July 2010.